Tuesday 14 February 2017

LED strobes and LED landing lights

For more,  I believe,  realistic strobe effects, I installed some simple LED, that are connected to an LED flasher (see link below). They flash onto the curved screen. To make them more dim, they are covered by some ND filter- and milkglass film. At the flasher, the trim Poti had to be changed for a 50 or 100kOhm one to achieve flashing intervalls of more than 1 sec.

The strobes are activated by the strobe switch when on ground. In air some more conditions have to be met. In reality ofcourse you see them only from the cockpit, if the plane is in heavy precipitation, cloud or low visibility and relative darkness. 

These datas come from the AS16 weather software. The Incloud status is not precise to date. According to Active Sky this depends mainly on the kind of cloud textures used. The incloud status is often supressed by AS16 to avoid other negative side effects (e.g. with cloud motion). I tried to work arround this problem by using visibility and precipitation. Not perfect, but so far ok for me.

For this and other purpose, Benny has made a C++  .dll that reads out the AS16 API (Actice sky weather software) and writes some numbers into user FSUIPC offsets. These then can be used inside a lua. This lua finally plays different, short sounds via the Prosim sound modul for the buttkickers. A random function in the lua makes the sounds play in different sequences, so no equal patterns can be heard anyhow.
(See also the post at flightX, in german language: http://flightx.net/index.php?thread/91863-as16-api-auslesen-as-btstrp-dll/). The .dll and further information can be downloaded here.

To give you an idea and something to play with, if you like, 2 versions of LUA can be downloaded here, one includes also the daytime and shuts strobes off over the day. The latter was made by Markus (https://737cockpit.info/2017/02/03/strobe-lights-working/)





This flasher is used, Klick to follow link


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