As the sharpness of my visual didn´t satisfy me, I was looking for a solution to bring the projectors closer to the screen but still have a 210° visual and avoid shadows from the cockpit shell.
The software first needed a 3D file of the shell. As this was not available through FDS, I had to make one myself. Immersive Designer does support many CAD files, including .stl and .dae. These can be exported with sketchup, which I used for drawing the shell. The shell has no rounded surfaces, so it was quite easy to measure the corner points. I did that for half of the shell then mirrored and flipped it to get a drawing that covers the whole shell.
After having entered screen and projector datas into the software and imported the CAD I first reproduced my quite complicated extisting setup to see if the software is able to reproduce this. And indeed, it did - it met reality by 100%. The blending area is a bit small, but that hasn´t been better before due to a screen radius of 1,91m.
Then it was just a matter of playing arround with different projector positions until I finally found the optimum setup. Then I just had to mount the projectors at a different place. And again, everything was as the software has predicted. A fantastic product, I should have had that earlier !
My old setup in Immersive Designer Pro |
the new setup |
Bildunterschrift hinzufügen |
Projector frustrums shown here |
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